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net.Iris.ReplicationWriterMaxAllowedPacketsIfNotHugeObject

Var

Unreal Engine Var console variable.

netIrisReplicationWriterMaxAllowedPacketsIfNotHugeObject

Description

Allow ReplicationWriter to overcommit data if we have more data to write.

Usage

net.Iris.ReplicationWriterMaxAllowedPacketsIfNotHugeObject [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.