net.Iris.ReplicationWriterMaxHugeObjectsInTransit
VarUnreal Engine Var console variable.
netIrisReplicationWriterMaxHugeObjectsInTransit
Description
How many very large objects, one whose payload doesn't fit in a single packet, is allowed to be scheduled for send. Needs to be at least 1.
Usage
net.Iris.ReplicationWriterMaxHugeObjectsInTransit [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

