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net.Iris.ReplicationWriterMaxHugeObjectsInTransit

Var

Unreal Engine Var console variable.

netIrisReplicationWriterMaxHugeObjectsInTransit

Description

How many very large objects, one whose payload doesn't fit in a single packet, is allowed to be scheduled for send. Needs to be at least 1.

Usage

net.Iris.ReplicationWriterMaxHugeObjectsInTransit [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.