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net.Iris.SendCDOStateOnProtocolMismatch

Var

Unreal Engine Var console variable.

netIrisSendCDOStateOnProtocolMismatch

Description

When true, clients send their structured CDO state to the server on protocol mismatch so the server can log a diff.

Usage

net.Iris.SendCDOStateOnProtocolMismatch [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.