net.Iris.SendCDOStateOnProtocolMismatch
VarUnreal Engine Var console variable.
netIrisSendCDOStateOnProtocolMismatch
Description
When true, clients send their structured CDO state to the server on protocol mismatch so the server can log a diff.
Usage
net.Iris.SendCDOStateOnProtocolMismatch [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

