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net.Iris.UsePrevReceivedStateForOnReps

Var

Unreal Engine Var console variable.

netIrisUsePrevReceivedStateForOnReps

Description

If true OnReps will use the previous received state when doing onreps and not do any compares, if set to false we will copy the local state and do a compare before issuing onreps

Usage

net.Iris.UsePrevReceivedStateForOnReps [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.