net.Iris.UsePrevReceivedStateForOnReps
VarUnreal Engine Var console variable.
netIrisUsePrevReceivedStateForOnReps
Description
If true OnReps will use the previous received state when doing onreps and not do any compares, if set to false we will copy the local state and do a compare before issuing onreps
Usage
net.Iris.UsePrevReceivedStateForOnReps [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

