r.Composure.CompositingElements.Debug.BreakOnFlushedTarget
VarUnreal Engine Var console variable.
rComposureCompositingElementsDebugBreakOnFlushedTarget
Description
When enabled this will trigger a ensure (a soft assert) whenever a target from the pool is flushed.
Usage
r.Composure.CompositingElements.Debug.BreakOnFlushedTarget [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.
Related Variables
r.Composure.CompositingElements.Debug.BreakOnNewTargetAllocationsVarr.Composure.CompositingElements.Debug.RenderTargetPoolLimitVarr.Composure.CompositingElements.Debug.UseInternalPassListsVarr.Composure.CompositingElements.DisableActiveRenderingVarr.Composure.CompositingElements.DisableElementWhenOpacityIsZeroVar

