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r.Composure.CompositingElements.Debug.BreakOnNewTargetAllocations

Var

Unreal Engine Var console variable.

rComposureCompositingElementsDebugBreakOnNewTargetAllocations

Description

When enabled this will trigger a ensure (a soft assert) whenever a new RenderTarget is allocated for the compositing system.

Usage

r.Composure.CompositingElements.Debug.BreakOnNewTargetAllocations [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.