r.Composure.CompositingElements.Debug.BreakOnNewTargetAllocations
VarUnreal Engine Var console variable.
rComposureCompositingElementsDebugBreakOnNewTargetAllocations
Description
When enabled this will trigger a ensure (a soft assert) whenever a new RenderTarget is allocated for the compositing system.
Usage
r.Composure.CompositingElements.Debug.BreakOnNewTargetAllocations [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.
Related Variables
r.Composure.CompositingElements.Debug.BreakOnFlushedTargetVarr.Composure.CompositingElements.Debug.RenderTargetPoolLimitVarr.Composure.CompositingElements.Debug.UseInternalPassListsVarr.Composure.CompositingElements.DisableActiveRenderingVarr.Composure.CompositingElements.DisableElementWhenOpacityIsZeroVar

