r.Composure.CompositingElements.Debug.RenderTargetPoolLimit
VarUnreal Engine Var console variable.
rComposureCompositingElementsDebugRenderTargetPoolLimit
Description
When greater than zero, this will limit how many render targets are allocated in a single frame.
Usage
r.Composure.CompositingElements.Debug.RenderTargetPoolLimit [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.
Related Variables
r.Composure.CompositingElements.Debug.BreakOnFlushedTargetVarr.Composure.CompositingElements.Debug.BreakOnNewTargetAllocationsVarr.Composure.CompositingElements.Debug.UseInternalPassListsVarr.Composure.CompositingElements.DisableActiveRenderingVarr.Composure.CompositingElements.DisableElementWhenOpacityIsZeroVar

