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r.Composure.CompositingElements.Debug.RenderTargetPoolLimit

Var

Unreal Engine Var console variable.

rComposureCompositingElementsDebugRenderTargetPoolLimit

Description

When greater than zero, this will limit how many render targets are allocated in a single frame.

Usage

r.Composure.CompositingElements.Debug.RenderTargetPoolLimit [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.