r.Composure.CompositingElements.Editor.AutoFlushStaleTargets
VarUnreal Engine Var console variable.
rComposureCompositingElementsEditorAutoFlushStaleTargets
Description
In editor, you can alter the target size and render format, or delete passes/elements.
Usage
r.Composure.CompositingElements.Editor.AutoFlushStaleTargets [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.
Related Variables
r.Composure.CompositingElements.Debug.BreakOnFlushedTargetVarr.Composure.CompositingElements.Debug.BreakOnNewTargetAllocationsVarr.Composure.CompositingElements.Debug.RenderTargetPoolLimitVarr.Composure.CompositingElements.Debug.UseInternalPassListsVarr.Composure.CompositingElements.DisableActiveRenderingVar

