r.Composure.CompositingElements.Editor.ForceApplyGammaToPreview
VarUnreal Engine Var console variable.
rComposureCompositingElementsEditorForceApplyGammaToPreview
Description
By default we don't do gamma correction if the user has set up a preview transform on the compositing tree. \n
Usage
r.Composure.CompositingElements.Editor.ForceApplyGammaToPreview [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.
Related Variables
r.Composure.CompositingElements.Debug.BreakOnFlushedTargetVarr.Composure.CompositingElements.Debug.BreakOnNewTargetAllocationsVarr.Composure.CompositingElements.Debug.RenderTargetPoolLimitVarr.Composure.CompositingElements.Debug.UseInternalPassListsVarr.Composure.CompositingElements.DisableActiveRenderingVar

