r.Composure.CompositingElements.ReuseIntermediatePassTargets
VarUnreal Engine Var console variable.
rComposureCompositingElementsReuseIntermediatePassTargets
Description
To lighten the Render Target load, set this to release intermediate pass targets back to the pool
Usage
r.Composure.CompositingElements.ReuseIntermediatePassTargets [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.
Related Variables
r.Composure.CompositingElements.Debug.BreakOnFlushedTargetVarr.Composure.CompositingElements.Debug.BreakOnNewTargetAllocationsVarr.Composure.CompositingElements.Debug.RenderTargetPoolLimitVarr.Composure.CompositingElements.Debug.UseInternalPassListsVarr.Composure.CompositingElements.DisableActiveRenderingVar

