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r.Composure.CompositingElements.UseBlackForDisabledPasses

Var

Unreal Engine Var console variable.

rComposureCompositingElementsUseBlackForDisabledPasses

Description

With this enabled, if a compositing material's source element is disabled, then we use a hardcoded black/transparent

Usage

r.Composure.CompositingElements.UseBlackForDisabledPasses [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.