r.Composure.CompositingElements.UseBlackForDisabledPasses
VarUnreal Engine Var console variable.
rComposureCompositingElementsUseBlackForDisabledPasses
Description
With this enabled, if a compositing material's source element is disabled, then we use a hardcoded black/transparent
Usage
r.Composure.CompositingElements.UseBlackForDisabledPasses [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.
Related Variables
r.Composure.CompositingElements.Debug.BreakOnFlushedTargetVarr.Composure.CompositingElements.Debug.BreakOnNewTargetAllocationsVarr.Composure.CompositingElements.Debug.RenderTargetPoolLimitVarr.Composure.CompositingElements.Debug.UseInternalPassListsVarr.Composure.CompositingElements.DisableActiveRenderingVar

