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r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences

Var

Unreal Engine Var console variable.

rGPUSkinAlwaysUseDeformerForUnlimitedBoneInfluences

Description

Any meshes using Unlimited Bone Influences will always be rendered with a Mesh Deformer. This reduces the number of shader permutations needed for skeletal mesh materials, saving memory at the cost of performance. Has no effect if either Unlimited Bone Influences or Deformer Graph is disabled. Cannot be changed at runtime.

Usage

r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.