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r.GPUSkin.BoneTransformAllocationMode

Var

Unreal Engine Var console variable.

rGPUSkinBoneTransformAllocationMode

Description

Where to prefer to allocate bone transforms for non-Nanite skeletal meshes.

Usage

r.GPUSkin.BoneTransformAllocationMode [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.