r.GPUSkin.Support16BitBoneIndex
VarUnreal Engine Var console variable.
rGPUSkinSupport16BitBoneIndex
Description
If enabled, a new mesh imported will use 8 bit (if <=256 bones) or 16 bit (if > 256 bones) bone indices for rendering.
Usage
r.GPUSkin.Support16BitBoneIndex [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

