Skip to main content

r.GPUSkin.Support16BitBoneIndex

Var

Unreal Engine Var console variable.

rGPUSkinSupport16BitBoneIndex

Description

If enabled, a new mesh imported will use 8 bit (if <=256 bones) or 16 bit (if > 256 bones) bone indices for rendering.

Usage

r.GPUSkin.Support16BitBoneIndex [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.