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r.PathTracing.AbsorptionScale

Var

Unreal Engine Var console variable.

rPathTracingAbsorptionScale

Description

Sets the inverse distance at which BaseColor is reached for transmittance in refractive glass (default = 1/100 unitsSetting this value to 0 will disable absorption handling for refractive glas

Usage

r.PathTracing.AbsorptionScale [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.