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r.PathTracing.AdaptiveSampling

Var

Unreal Engine Var console variable.

rPathTracingAdaptiveSampling

Description

Determines if adaptive sampling is enabled. When non-zero, the path tracer will try to skip calculation of pixels below the specified error threshold. 0: off (uniform sampling - default) 1: on (adaptive sampling)

Usage

r.PathTracing.AdaptiveSampling [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.