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r.PathTracing.AtmosphereOpticalDepthLUTNumSamples

Var

Unreal Engine Var console variable.

rPathTracingAtmosphereOpticalDepthLUTNumSamples

Description

Number of ray marching samples used when building the transmittance lookup texture used for transmittance calculations by the path tracer in reference atmosphere mode. (default = 16384)

Usage

r.PathTracing.AtmosphereOpticalDepthLUTNumSamples [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.