r.PathTracing.AtmosphereOpticalDepthLUTNumSamples
VarUnreal Engine Var console variable.
rPathTracingAtmosphereOpticalDepthLUTNumSamples
Description
Number of ray marching samples used when building the transmittance lookup texture used for transmittance calculations by the path tracer in reference atmosphere mode. (default = 16384)
Usage
r.PathTracing.AtmosphereOpticalDepthLUTNumSamples [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

