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r.PathTracing.Denoiser.Prepass.OutputVarianceTexture

Var

Unreal Engine Var console variable.

rPathTracingDenoiserPrepassOutputVarianceTexture

Description

0: Variance is used only in the denoiser 1: Output to the postprocess material, usually used by MRQ

Usage

r.PathTracing.Denoiser.Prepass.OutputVarianceTexture [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.