r.PathTracing.Denoiser.Prepass.OutputVarianceTexture
VarUnreal Engine Var console variable.
rPathTracingDenoiserPrepassOutputVarianceTexture
Description
0: Variance is used only in the denoiser 1: Output to the postprocess material, usually used by MRQ
Usage
r.PathTracing.Denoiser.Prepass.OutputVarianceTexture [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

