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r.PathTracing.EnableCameraBackfaceCulling

Var

Unreal Engine Var console variable.

rPathTracingEnableCameraBackfaceCulling

Description

When non-zero, the path tracer will skip over backfacing triangles when tracing primary rays from the camera. (default = 1 (enabled))

Usage

r.PathTracing.EnableCameraBackfaceCulling [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.