r.PathTracing.EnableCameraBackfaceCulling
VarUnreal Engine Var console variable.
rPathTracingEnableCameraBackfaceCulling
Description
When non-zero, the path tracer will skip over backfacing triangles when tracing primary rays from the camera. (default = 1 (enabled))
Usage
r.PathTracing.EnableCameraBackfaceCulling [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

