r.PathTracing.HeterogeneousVolumes.Pipeline
VarUnreal Engine Var console variable.
rPathTracingHeterogeneousVolumesPipeline
Description
Determines which pipeline to invoke when rendering Heterogeneous Volumes. The first method resamples the volume into a global voxel buffer. The second method isolates each volume, and invokes an individual callable shader to perform rendering options.\n
Usage
r.PathTracing.HeterogeneousVolumes.Pipeline [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

