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r.PathTracing.HeterogeneousVolumes.Pipeline

Var

Unreal Engine Var console variable.

rPathTracingHeterogeneousVolumesPipeline

Description

Determines which pipeline to invoke when rendering Heterogeneous Volumes. The first method resamples the volume into a global voxel buffer. The second method isolates each volume, and invokes an individual callable shader to perform rendering options.\n

Usage

r.PathTracing.HeterogeneousVolumes.Pipeline [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.