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r.PathTracing.LightGridVisualize

Var

Unreal Engine Var console variable.

rPathTracingLightGridVisualize

Description

Enables a visualization mode of the light grid density where red indicates the maximum light count has been reached (default = 00: off (default) 1: light count heatmap (red - close to overflow, increase r.PathTracing.LightGridMaxCount 2: unique light lists (colors are a function of which lights occupy each cell 3: area light visualization (green: point light sources only, blue: some area light sources

Usage

r.PathTracing.LightGridVisualize [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.