r.PathTracing.SkylightCaching
VarUnreal Engine Var console variable.
rPathTracingSkylightCaching
Description
Attempts to re-use skylight data between frames. (default = 1 (enabled) When set to 0, the skylight texture and importance samping data will be regenerated every frame. This is mainly intended as a benchmarking and debugging ai
Usage
r.PathTracing.SkylightCaching [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

