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r.PathTracing.SkylightCaching

Var

Unreal Engine Var console variable.

rPathTracingSkylightCaching

Description

Attempts to re-use skylight data between frames. (default = 1 (enabled) When set to 0, the skylight texture and importance samping data will be regenerated every frame. This is mainly intended as a benchmarking and debugging ai

Usage

r.PathTracing.SkylightCaching [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.