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r.PathTracing.Visualize.AmbientOcclusionMaxDistance

Var

Unreal Engine Var console variable.

rPathTracingVisualizeAmbientOcclusionMaxDistance

Description

How far to trace ambient occlusion rays for fake shading effect? This only applies to some of the visualization modes. Negative values revert to a simple facing ratio shading.

Usage

r.PathTracing.Visualize.AmbientOcclusionMaxDistance [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.