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r.ShaderCompiler.DebugDumpWorkerInputs

Var

Unreal Engine Var console variable.

rShaderCompilerDebugDumpWorkerInputs

Description

If true, worker input files will be saved for each individual compile job alongside other debug data (note that r.DumpShaderDebugInfo must also be enabled for this to function)

Usage

r.ShaderCompiler.DebugDumpWorkerInputs [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.