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r.ShaderCompiler.RecompileShadersOnSave

Var

Unreal Engine Var console variable.

rShaderCompilerRecompileShadersOnSave

Description

When enabled, the editor will attempt to recompile any shader files that have changed when saved. Useful for iterating on shaders in the editor. Default: false

Usage

r.ShaderCompiler.RecompileShadersOnSave [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.