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r.ShaderCompiler.TooLongIOThresholdSeconds

Var

Unreal Engine Var console variable.

rShaderCompilerTooLongIOThresholdSeconds

Description

By default, task files for SCW will be read/written sequentially, but if we ever spend more than this time (0.3s by default) doing that, we'll switch to parallel.We don't default to parallel writes as it increases the CPU overhead from the shader compiler.

Usage

r.ShaderCompiler.TooLongIOThresholdSeconds [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.