r.ShaderCompiler.TooLongIOThresholdSeconds
VarUnreal Engine Var console variable.
rShaderCompilerTooLongIOThresholdSeconds
Description
By default, task files for SCW will be read/written sequentially, but if we ever spend more than this time (0.3s by default) doing that, we'll switch to parallel.We don't default to parallel writes as it increases the CPU overhead from the shader compiler.
Usage
r.ShaderCompiler.TooLongIOThresholdSeconds [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

