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r.Shadow.DetectVertexShaderLayerAtRuntime

Var

Unreal Engine Var console variable.

rShadowDetectVertexShaderLayerAtRuntime

Description

Forces the compilation of the vslayer shader permutation even if the platform (RHI) does not declare compile-time support through RHISupportsVertexShaderLayer.Enabled by default for windows/SM5 as DX11 almost universally supports this at runtime.

Usage

r.Shadow.DetectVertexShaderLayerAtRuntime [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.