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r.Shadow.OcclusionCullCascadedShadowMaps

Var

Unreal Engine Var console variable.

rShadowOcclusionCullCascadedShadowMaps

Description

Whether to use occlusion culling on cascaded shadow maps. Disabled by default because rapid view changes reveal new regions too quickly for latent occlusion queries to work with.

Usage

r.Shadow.OcclusionCullCascadedShadowMaps [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.