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r.Shadow.OnePassPointLight.UseCachedMDCs

Var

Unreal Engine Var console variable.

rShadowOnePassPointLightUseCachedMDCs

Description

Controls whether to use a dedicated cached mesh draw command pass for one pass point lights. This increases the cost of caching / storing mesh draw commands but improves the CPU rendering time of point lights.

Usage

r.Shadow.OnePassPointLight.UseCachedMDCs [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.