r.Shadow.PreshadowsForceLowestDetailLevel
VarUnreal Engine Var console variable.
rShadowPreshadowsForceLowestDetailLevel
Description
When enabled, static meshes render their lowest detail level into preshadow depth maps. Disabled by default as it causes artifacts with poor quality LODs (tree billboard).
Usage
r.Shadow.PreshadowsForceLowestDetailLevel [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

