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r.Shadow.PreshadowsForceLowestDetailLevel

Var

Unreal Engine Var console variable.

rShadowPreshadowsForceLowestDetailLevel

Description

When enabled, static meshes render their lowest detail level into preshadow depth maps. Disabled by default as it causes artifacts with poor quality LODs (tree billboard).

Usage

r.Shadow.PreshadowsForceLowestDetailLevel [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.