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r.Shadow.Scene.LightActiveFrameCount

Var

Unreal Engine Var console variable.

rShadowSceneLightActiveFrameCount

Description

Number of frames before a light that has been moving (updated or transform changed) goes to inactive state. This determines the number of frames that the MobilityFactor goes to zero over, and thus a higher number spreads invalidations out over a longer time.

Usage

r.Shadow.Scene.LightActiveFrameCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.