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r.Shadow.ShouldBeginDeferredCullingAfterShadowRendering

Var

Unreal Engine Var console variable.

rShadowShouldBeginDeferredCullingAfterShadowRendering

Description

Temporary: If turned on, a new deferred scope of instance culling will be started directly after shadow depth rendering (iff instance occlusion culling is enabled) to work around a bug.

Usage

r.Shadow.ShouldBeginDeferredCullingAfterShadowRendering [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.