r.Shadow.ShouldBeginDeferredCullingAfterShadowRendering
VarUnreal Engine Var console variable.
rShadowShouldBeginDeferredCullingAfterShadowRendering
Description
Temporary: If turned on, a new deferred scope of instance culling will be started directly after shadow depth rendering (iff instance occlusion culling is enabled) to work around a bug.
Usage
r.Shadow.ShouldBeginDeferredCullingAfterShadowRendering [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

