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r.Shadow.UseOctreeForCulling

Var

Unreal Engine Var console variable.

rShadowUseOctreeForCulling

Description

Whether to use the primitive octree for shadow subject culling. The octree culls large groups of primitives at a time, but introduces cache misses walking the data structure.

Usage

r.Shadow.UseOctreeForCulling [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.