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r.Shadow.Virtual.AllocatePagePoolAsReservedResource

Var

Unreal Engine Var console variable.

rShadowVirtualAllocatePagePoolAsReservedResource

Description

Allocate VSM page pool as a reserved/virtual texture, backed by N small physical memory allocations to reduce fragmentation.

Usage

r.Shadow.Virtual.AllocatePagePoolAsReservedResource [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.