r.Shadow.Virtual.AllocatePagePoolAsReservedResource
VarUnreal Engine Var console variable.
rShadowVirtualAllocatePagePoolAsReservedResource
Description
Allocate VSM page pool as a reserved/virtual texture, backed by N small physical memory allocations to reduce fragmentation.
Usage
r.Shadow.Virtual.AllocatePagePoolAsReservedResource [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

