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r.Shadow.Virtual.Cache.DebugSkipRevealedPrimitivesInvalidation

Var

Unreal Engine Var console variable.

rShadowVirtualCacheDebugSkipRevealedPrimitivesInvalidation

Description

Debug skip invalidation of revealed Non-Nanite primitives, i.e. they go from being culled on the CPU to unculled.

Usage

r.Shadow.Virtual.Cache.DebugSkipRevealedPrimitivesInvalidation [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.