r.Shadow.Virtual.Cache.DeformableMeshesInvalidate
VarUnreal Engine Var console variable.
rShadowVirtualCacheDeformableMeshesInvalidate
Description
If enabled, Primitive Proxies that are marked as having deformable meshes (HasDeformableMesh() == true) causes invalidations regardless of whether their transforms are updated.
Usage
r.Shadow.Virtual.Cache.DeformableMeshesInvalidate [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

