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r.Shadow.Virtual.Cache.DeformableMeshesInvalidate

Var

Unreal Engine Var console variable.

rShadowVirtualCacheDeformableMeshesInvalidate

Description

If enabled, Primitive Proxies that are marked as having deformable meshes (HasDeformableMesh() == true) causes invalidations regardless of whether their transforms are updated.

Usage

r.Shadow.Virtual.Cache.DeformableMeshesInvalidate [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.