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r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange

Var

Unreal Engine Var console variable.

rShadowVirtualCacheMaxMaterialPositionInvalidationRange

Description

Beyond this distance in world units, material position effects (e.g., WPO or PDO) cease to cause VSM invalidations This can be used to tune performance by reducing re-draw overhead, but causes some artifacts < 0 <=> infinite (default)

Usage

r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.