r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange
VarUnreal Engine Var console variable.
rShadowVirtualCacheMaxMaterialPositionInvalidationRange
Description
Beyond this distance in world units, material position effects (e.g., WPO or PDO) cease to cause VSM invalidations This can be used to tune performance by reducing re-draw overhead, but causes some artifacts < 0 <=> infinite (default)
Usage
r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

