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r.Shadow.Virtual.Clipmap.GreedyLevelSelection

Var

Unreal Engine Var console variable.

rShadowVirtualClipmapGreedyLevelSelection

Description

When enabled, allows greedily sampling more detailed clipmap levels if they happen to be mapped. This can increase shadow quality from certain viewing angles, but makes the clipmap boundry less stable which can exacerbate visual artifacts at low shadow resolutions.

Usage

r.Shadow.Virtual.Clipmap.GreedyLevelSelection [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.