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r.Shadow.Virtual.Clipmap.UseConservativeCulling

Var

Unreal Engine Var console variable.

rShadowVirtualClipmapUseConservativeCulling

Description

Conservative culling removes the frustum-clipped culling volume for the non-nanite geometry for VSM rendering. This means a lot more geometry is submitted, and also marked as renderedUseful to diagnose if there are culling artifacts in virtual shadow map clip maps due to errors in the tracking code.

Usage

r.Shadow.Virtual.Clipmap.UseConservativeCulling [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.