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r.Shadow.Virtual.DebugDrawFroxels

Var

Unreal Engine Var console variable.

rShadowVirtualDebugDrawFroxels

Description

Render the froxels using shaderprint (which needs to be enabled) r.ShaderPrint.MaxLine also needs to be set to a high value as this produces many lines.

Usage

r.Shadow.Virtual.DebugDrawFroxels [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.