r.Shadow.Virtual.DebugDrawFroxels
VarUnreal Engine Var console variable.
rShadowVirtualDebugDrawFroxels
Description
Render the froxels using shaderprint (which needs to be enabled) r.ShaderPrint.MaxLine also needs to be set to a high value as this produces many lines.
Usage
r.Shadow.Virtual.DebugDrawFroxels [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

