r.Shadow.Virtual.DistantLightForceCacheFootprintFraction
VarUnreal Engine Var console variable.
rShadowVirtualDistantLightForceCacheFootprintFraction
Description
Fraction of footprint size below which start force-caching lights that are invalidated (i.e., are moving or re-added The base footprint is based on the page size 0.0 == Never force-cache (default), 1.0 == Always force-cache.
Usage
r.Shadow.Virtual.DistantLightForceCacheFootprintFraction [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

