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r.Shadow.Virtual.DistantLightForceCacheFootprintFraction

Var

Unreal Engine Var console variable.

rShadowVirtualDistantLightForceCacheFootprintFraction

Description

Fraction of footprint size below which start force-caching lights that are invalidated (i.e., are moving or re-added The base footprint is based on the page size 0.0 == Never force-cache (default), 1.0 == Always force-cache.

Usage

r.Shadow.Virtual.DistantLightForceCacheFootprintFraction [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.