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r.Shadow.Virtual.DynamicRes.MaxResolutionLodBias

Var

Unreal Engine Var console variable.

rShadowVirtualDynamicResMaxResolutionLodBias

Description

As page allocation approaches the pool capacity, VSM resolution ramps down by biasing the LOD up, similar to 'ResolutionLodBiasDirectional'. This is the maximum LOD bias to clamp to for global dynamic shadow resolution reduction. 0 = disabled

Usage

r.Shadow.Virtual.DynamicRes.MaxResolutionLodBias [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.