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r.Shadow.Virtual.ForcePerLightShadowMaskClear

Var

Unreal Engine Var console variable.

rShadowVirtualForcePerLightShadowMaskClear

Description

For debugging purposes. When enabled, the shadow mask texture is cleared before the projection pass writes to it. Projection pass writes all relevant pixels, so clearing should be unnecessary.

Usage

r.Shadow.Virtual.ForcePerLightShadowMaskClear [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.