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r.Shadow.Virtual.NonNanite.MaxCulledInstanceAllocationSize

Var

Unreal Engine Var console variable.

rShadowVirtualNonNaniteMaxCulledInstanceAllocationSize

Description

Maximum number of instances that may be output from the culling pass into all VSM mip/clip levels. At 12 byte per instance reference this represents a 1.5GB clamp.

Usage

r.Shadow.Virtual.NonNanite.MaxCulledInstanceAllocationSize [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.