r.Shadow.Virtual.NonNanite.MaxCulledInstanceAllocationSize
VarUnreal Engine Var console variable.
rShadowVirtualNonNaniteMaxCulledInstanceAllocationSize
Description
Maximum number of instances that may be output from the culling pass into all VSM mip/clip levels. At 12 byte per instance reference this represents a 1.5GB clamp.
Usage
r.Shadow.Virtual.NonNanite.MaxCulledInstanceAllocationSize [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

