r.Shadow.Virtual.OnePassProjection.MaxLightsPerPixel
VarUnreal Engine Var console variable.
rShadowVirtualOnePassProjectionMaxLightsPerPixel
Description
Maximum lights per pixel that get full filtering when using one pass projection and clustered shading.Generally set to 8 (32bpp), 16 (64bpp) or 32 (128bpp). Lower values require less transient VRAM during the lighting pass.
Usage
r.Shadow.Virtual.OnePassProjection.MaxLightsPerPixel [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

