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r.Shadow.Virtual.OnePassProjection.MaxLightsPerPixel

Var

Unreal Engine Var console variable.

rShadowVirtualOnePassProjectionMaxLightsPerPixel

Description

Maximum lights per pixel that get full filtering when using one pass projection and clustered shading.Generally set to 8 (32bpp), 16 (64bpp) or 32 (128bpp). Lower values require less transient VRAM during the lighting pass.

Usage

r.Shadow.Virtual.OnePassProjection.MaxLightsPerPixel [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.