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r.Shadow.Virtual.OnePassProjection.SkipScreenShadowMask

Var

Unreal Engine Var console variable.

rShadowVirtualOnePassProjectionSkipScreenShadowMask

Description

Allows skipping the screen space shadow mask entirely when only a virtual shadow map would write into itShould generally be left enabled outside of debugging.

Usage

r.Shadow.Virtual.OnePassProjection.SkipScreenShadowMask [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.