r.Shadow.Virtual.OnePassProjection.SkipScreenShadowMask
VarUnreal Engine Var console variable.
rShadowVirtualOnePassProjectionSkipScreenShadowMask
Description
Allows skipping the screen space shadow mask entirely when only a virtual shadow map would write into itShould generally be left enabled outside of debugging.
Usage
r.Shadow.Virtual.OnePassProjection.SkipScreenShadowMask [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

