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r.Shadow.Virtual.PageDilationBorderSizeDirectional

Var

Unreal Engine Var console variable.

rShadowVirtualPageDilationBorderSizeDirectional

Description

If a screen pixel falls within this fraction of a page border for directional lights, the adacent page will also be mapped.Higher values can reduce page misses at screen edges or disocclusions, but increase total page counts.

Usage

r.Shadow.Virtual.PageDilationBorderSizeDirectional [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.