r.Shadow.Virtual.PageDilationBorderSizeLocal
VarUnreal Engine Var console variable.
rShadowVirtualPageDilationBorderSizeLocal
Description
If a screen pixel falls within this fraction of a page border for local lights, the adacent page will also be mapped.Higher values can reduce page misses at screen edges or disocclusions, but increase total page counts.
Usage
r.Shadow.Virtual.PageDilationBorderSizeLocal [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

