Skip to main content

r.Shadow.Virtual.PageDilationBorderSizeLocal

Var

Unreal Engine Var console variable.

rShadowVirtualPageDilationBorderSizeLocal

Description

If a screen pixel falls within this fraction of a page border for local lights, the adacent page will also be mapped.Higher values can reduce page misses at screen edges or disocclusions, but increase total page counts.

Usage

r.Shadow.Virtual.PageDilationBorderSizeLocal [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.