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r.Shadow.Virtual.PrefilteredDistant.HistoryBlendFactor

Var

Unreal Engine Var console variable.

rShadowVirtualPrefilteredDistantHistoryBlendFactor

Description

How large a proportion of history to blend into the current frame. Larger values means slower shadow update and more temporal aliasing. 0.0f turns the reprojection off.

Usage

r.Shadow.Virtual.PrefilteredDistant.HistoryBlendFactor [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.