r.Shadow.Virtual.PrefilteredDistant.HistoryBlendFactor
VarUnreal Engine Var console variable.
rShadowVirtualPrefilteredDistantHistoryBlendFactor
Description
How large a proportion of history to blend into the current frame. Larger values means slower shadow update and more temporal aliasing. 0.0f turns the reprojection off.
Usage
r.Shadow.Virtual.PrefilteredDistant.HistoryBlendFactor [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

