Skip to main content

r.Shadow.Virtual.SMRT.ExtrapolateMaxSlopeLocal

Var

Unreal Engine Var console variable.

rShadowVirtualSMRTExtrapolateMaxSlopeLocal

Description

Maximum depth slope when extrapolating behind occluders for local lightsHigher values allow softer penumbra edges but can introduce light leaks behind second occludersSetting to 0 will disable slope extrapolation slightly improving projection performance, at the cost of reduced penumbra quality.

Usage

r.Shadow.Virtual.SMRT.ExtrapolateMaxSlopeLocal [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.