r.Shadow.Virtual.SMRT.ExtrapolateMaxSlopeLocal
VarUnreal Engine Var console variable.
rShadowVirtualSMRTExtrapolateMaxSlopeLocal
Description
Maximum depth slope when extrapolating behind occluders for local lightsHigher values allow softer penumbra edges but can introduce light leaks behind second occludersSetting to 0 will disable slope extrapolation slightly improving projection performance, at the cost of reduced penumbra quality.
Usage
r.Shadow.Virtual.SMRT.ExtrapolateMaxSlopeLocal [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

